I’m trying to simmer down the basics of a RPG or Skirmish game combat to attack types and defense types. I’d love some feedback on what I’ve come up with, please.
I did consider cover as one of the defense types, but you can use most of these in addition to cover, so I didn’t list it here.
Careful Aim – Sighting down the barrel, scope, etc to achieve a precise hit.
“Spray & Pray” – Filling the air with hot lead/lasers/debris to hit … anything.
Rapid or Burst Fire – “Remember. Short, controlled bursts.”
Armor – Vests, shields or full body plates. Bruises are better than bleeding.
Dodge/Quickness – Avoidance of firing lines whether by statistic based moves or supernatural quickness.
Bulk/Toughness – Having more hit points than bullets, or just not being harmed by small arms fire
So at the risk of the list becoming too comprehensive and unwieldy, what do you think?