MechWarrior: Forest Colony



++May 22nd, 3050

++FWL Colony #3454 “Fallen Bow”

++Planet Genvieve, Free Worlds League

Lt. Karen “Power” Simms thumbed the button for her comms, “Viper Three, checking in.  No contacts in mountain village, grid square Charlie Four.  Whatever happened here, I think we missed it.”

“Roger that, Viper Three,” Commander Llorn answered over the comms.  “Behemoth lance reports no contact river either.  Proceed to Delta Seven and clear.”

“Delta Seven, aye.”  Power leaned back into her Raven‘s command couch and looked around her at the deserted prefab buildings of the small outpost.  The distress call had gone out four days ago, and the Renegade Suns were the first boots on the ground, half a week late to be of any use.  Now the entire colony was a ghost town, with no sign of what had happened to the people here except a few open doors, swinging in the wind.  She felt naked without any infantry support clearing these buildings, but the Suns had been hired to be first responders, not garrison troops, so their only infantry platoon was securing the area around the dropship to make sure the ‘Mechs had available transport in case they needed to be somewhere fast.

The low thrum of the fusion reactor inside the light ‘Mech purred through her spine as Power throttled up to a slow walk, wary of ambush.  Her Raven, designed for recon work, was small and lithe, and with its Guardian ECM Suite blocking enemy sensors she felt like a ghost haunting the graveyard of the colony.  Her own sensors still registered blank except for the distant blips of the rest of Viper lance, spread out throughout the forest and mountains surrounding the colony.  As she watched Viper One, Captain Donaldson, move towards another small outpost of prefabs half a klick away, her map flickered and her sensors went dead.  “Hold up.  This is Viper Three, I’m experiencing some sensor trouble.  Is anyone else getting this?”  All that answered was the hiss of static through her comms, and a chill rushed through her.  She’d just entered into an enemy’s ‘Mech’s ECM bubble.


A Geeky History, Part II

O Romeo, Romeo, wherefore art thou Romeo?
Deny thy father and refuse thy name,
Or, if thou wilt not, be but sworn my love,
And I’ll no longer be a Capulet.

There is great power held within a name.

Tis but thy name that is my enemy;
Thou art thyself, though not a Montague.
What’s Montague? it is nor hand, nor foot,
Nor arm, nor face, nor any other part
Belonging to a man. O, be some other name!

I disagree, Juliette. A name is a part of a man, or of a woman. Perhaps intangible, but that doesn’t make it any less real.

A Geeky History, part I

You sit there in your heartache…

My roommate is playing Guitar Hero.

To save you from your old ways…

He’s stuck on this song.

You sit there in your heartache…

The same guitar riff, with various missing notes as his fingers fumble the plastic instrument, has filled our apartment for the past half hour. Having been repeatedly booed offstage by the exceedingly critical pixilated audience, he’s moved into practice mode, playing the same bit of song over and over again. I can feel the frustration radiating from him; his breathing has become slow and measured in an effort to calm himself. I know the symptoms well.

My First 500 Pts – Meet My Tau

So I have been really terrible about getting my posts up on Sundays for the past couple of weeks. (In all fairness, yesterday was Mother’s Day and I did nothing but play the Sims and have a painting party with my man.)

What did you paint at your painting party you ask? Oh I’ll tell you.


MechWarrior Online Primer: The Kill Shot

Welcome once again to the weekly broadcast of giant robots and explosions and lasers.  Today we’re going to be talking about the most difficult part of this game, how to finish off the enemy without getting blasted to pieces in the process, and the biggest part of this is knowing how to read your enemy’s status and take advantage of it.

Whenever you’re fighting an enemy ‘Mech, you should hit R to lock on.  This gives you a lot of advantages that you wouldn’t normally have, like the ability to see what your enemy’s weapons are, what their damage looks like, how far away they are and it marks the enemy for your team so that they know where it is and can shoot LRMs at it.  Now all of this is well and good, but we’re going to be focusing on the damage readout so that you too can deliver that final money shot of hot sweet love/death into your enemy. (more…)