O Romeo, Romeo, wherefore art thou Romeo?
Deny thy father and refuse thy name,
Or, if thou wilt not, be but sworn my love,
And I’ll no longer be a Capulet.

There is great power held within a name.

Tis but thy name that is my enemy;
Thou art thyself, though not a Montague.
What’s Montague? it is nor hand, nor foot,
Nor arm, nor face, nor any other part
Belonging to a man. O, be some other name!

I disagree, Juliette. A name is a part of a man, or of a woman. Perhaps intangible, but that doesn’t make it any less real.
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You sit there in your heartache…

My roommate is playing Guitar Hero.

To save you from your old ways…

He’s stuck on this song.

You sit there in your heartache…

The same guitar riff, with various missing notes as his fingers fumble the plastic instrument, has filled our apartment for the past half hour. Having been repeatedly booed offstage by the exceedingly critical pixilated audience, he’s moved into practice mode, playing the same bit of song over and over again. I can feel the frustration radiating from him; his breathing has become slow and measured in an effort to calm himself. I know the symptoms well.
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So I have been really terrible about getting my posts up on Sundays for the past couple of weeks. (In all fairness, yesterday was Mother’s Day and I did nothing but play the Sims and have a painting party with my man.)

What did you paint at your painting party you ask? Oh I’ll tell you.

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Welcome once again to the weekly broadcast of giant robots and explosions and lasers.  Today we’re going to be talking about the most difficult part of this game, how to finish off the enemy without getting blasted to pieces in the process, and the biggest part of this is knowing how to read your enemy’s status and take advantage of it.

Whenever you’re fighting an enemy ‘Mech, you should hit R to lock on.  This gives you a lot of advantages that you wouldn’t normally have, like the ability to see what your enemy’s weapons are, what their damage looks like, how far away they are and it marks the enemy for your team so that they know where it is and can shoot LRMs at it.  Now all of this is well and good, but we’re going to be focusing on the damage readout so that you too can deliver that final money shot of hot sweet love/death into your enemy. Continue Reading

With the introduction of the 6th edition of 40k, new rules brought new life to the game and changed up a lot of things in different codices. Ultimately I really do enjoy the changes that have come about. One such item I think is handy is overwatch. While I do have mixed feelings about the close combat phase in this newest incarnation, I do like that it gives a chance for less choppy armies to survive. Example – Sisters with their preference for flamers make you think twice before assaulting them. D3 flamer hits (per flamer) will give even space marines pause. Continue Reading