Luck – a : a force that brings good fortune or adversity.
b: the events or circumstances that operate for or against an individual.
If you are a gamer then more than likely you use dice. I’d be willing to bet that you own some dice. I personally have a set in my purse, just for those instances I might need some in a jif (You never know!).
Ok, let’s rap for a second, guys. We all know that giant robots are both large and robotic, and that, in MechWarrior Online, by PGI Games, they’re also just absolutely covered in weapons. Now, if you’ve been following this weekly column then you know that there are different sizes of ‘Mechs and that different weapons are effective at different ranges. These two facts, combined with the varying speeds your giant robots can achieve through the use of different engines means that ‘Mechs can serve a number of different roles on the battlefield.
The role of your ‘Mech is primarily determined by three factors: Size, Speed & Loadout. Since these three factors are really the only variables in MechWarrior Online that means that the previous sentence was kind of pointless. It’s ok though, keep reading, we’re gonna get to the actual meat in just a second. The important thing to know here is that your role determines your strategies and how you should pilot your ‘Mech. Know your roles and you will immediately see an improvement in your game! Well, theoretically, anyway.
Everyone, it is thursday, and you all know what that means.
No, not that you perverted little buggers, its time to talk about bugs silly.
Fun with Tyranids: Sarge is Acting Weird
Today we will be talking about the often ignored HQ choice the Tyranids have, known as The Parasite of Mortrex. He is a little flying bugger that has some really really cool abilities as long as you can get him across the field. Regardless of how hard he is to keep alive he has some really lulz worthy abilities that can really make playing him as your HQ as tons of fun.
First of all, he has wings so that makes him a jump infantry, giving him an awesome 12″ movement which gives him some great mobility. He also is obviously a Synapse creature and because of his rending claws has the rending special rule. Also with the Implant Attack special rule, any wound rolls of 6 automatically cause instant death regardless of toughness, which of course means they rend as well meaning they are AP2 which is just awesome. Sure it doesn’t get past those pesky invulnerable saves, but still it is definitely something, can really mess with your opponents. (more…)
Corporal Tala Aponi took a deep breath, then wrenched the shrapnel out of her arm, clenching her teeth to keep from crying out. She was tucked into a dark corner of a hallway, back behind a pile of crates covered with Obscura Korps symbols and full of foul smells. She didn’t want to know what was inside of them. All around her, in the darkness of the catacombs, she could hear the sounds of battle. The sharp, staccato crack of the almost alien “Flash Guns” of Tala’s squad let her know that they were still in the fight, somewhere.
She kicked her empty medkit to the side as she finished bandaging up her arm and stood up, clutching her service revolver tightly with her good hand. This mission was hell, but they all were for the 24th Marine Special Forces. She’d been everywhere from the jungle muck of the South Pacific to the frozen wastes of Novgorod, but this was by far the single worst place she’d ever been. (more…)
I totally forgot to blog here yesterday, but thanks to the magic of WordPress I can totally just set the date of this post to yesterday and none of you will ever know, mua-ha-ha-ha!
Well, except that I just told you, but whatevs.
So anyway, let’s lay out the litany of excuses that have kept me from posting on time: